Aspects of skilled imagery in blindfold chess
Identifieur interne : 001253 ( Main/Exploration ); précédent : 001252; suivant : 001254Aspects of skilled imagery in blindfold chess
Auteurs : Pertti Saariluoma [Finlande]Source :
- Acta Psychologica [ 0001-6918 ] ; 1991.
English descriptors
- Teeft :
- Abacus, Abacus operators, Academic press, Acta psychologica, Algebraic, Algebraic notation, Articulatory, Articulatory conditions, Articulatory interference, Auditorily, Baddeley, Best subjects, Blindfold, Blindfold chess, Blindfold chess players, Blindfold game, Blindfold games, Blindfold players, Cambridge university press, Canadian journal, Central figures, Charness, Chess, Chess experiments, Chess games, Chess literature, Chess players, Chess positions, Chess skill, Chunk, Chunking, Chunking hypothesis, Cognition, Cognitive psychology, Competitive chess, Control conditions, Current theory, Deep coding system, Error percentages, Experiment subjects, Experimental psychology, False positives, Familiar chunks, First experiment, First game, First moves, First series, Further experimentation, Future course, Good task environment, Grandmaster, Great difficulty, Half hours, Hatano, Hhndfold chess, Human memory, Illegal moves, Imagery, Imagery expertise, Imagery experts, Imagery research, Initial square, International master, Last experiment, Legal moves, Letter task, Long time, Main effects, Main memory systems, Male subjects, Master group, Masters medium, Medium level players, Medium level subjects, Memory capacity, Memory chunks, Memory load, Memory operations, Memory tasks, Mental abacus, Mental calculation, Mental imagery, Method subjects, More errors, Ninth move, Normal chess game, Normal games, Novice, Novice group, Other hand, Pairwise comparison, Percentage points, Piece patterns, Poor performance, Previous experiment, Processing system, Quarterly journal, Random conditions, Random games, Random number sequences, Random positions, Real game, Real games, Saariluoma, Same session, Same time, Second game, Secondary task, Secondary task conditions, Secondary tasks, Selo, Selo points, Selo rating, Selo ratings, Sicilian dragon, Silent control conditions, Simultaneous blindfold chess, Simultaneous exhibition, Single game, Skill differences, Skilled chess players, Skilled group, Skilled imagery, Skilled images, Skilled memory, Skilled players, Skilled subjects, Small number, Standard deviations, Surface structure, Syllable repetition task, Tape recorder, Task conditions, Third experiment.
Abstract
Blindfold chess is a very good task environment to study skill-based mental images or skilled imagery. Seven experiments providing information on different aspects of skilled imagery in /blindfold chess were made. In all experiments very clear skill-related differences in the operation of chess-specific materials could be found. It will also be argued that chess-specific patterns or chunks are important in skilled subjects' construction of images and the operation of these images relies on the cooperation of visual working memory and long-term memory.
Url:
DOI: 10.1016/0001-6918(91)90065-8
Affiliations:
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Le document en format XML
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<term>Algebraic notation</term>
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<term>Canadian journal</term>
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<term>Selo</term>
<term>Selo points</term>
<term>Selo rating</term>
<term>Selo ratings</term>
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<front><div type="abstract" xml:lang="en">Blindfold chess is a very good task environment to study skill-based mental images or skilled imagery. Seven experiments providing information on different aspects of skilled imagery in /blindfold chess were made. In all experiments very clear skill-related differences in the operation of chess-specific materials could be found. It will also be argued that chess-specific patterns or chunks are important in skilled subjects' construction of images and the operation of these images relies on the cooperation of visual working memory and long-term memory.</div>
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